The Macedonian (Privateers & Gentlemen)

The Macedonian
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Previously he wrote nautical adventure fiction under the name Jon Williams , in particular, a series of historical novels set during the age of sail, Privateers and Gentlemen — Talsorian Games , based on the novel of the same name by Williams. Several of Williams' novels have a distinct cyberpunk feel to them, [ according to whom?

He has also contributed to some of the Wild Cards cooperative novels. Williams played roleplaying games in a group with other sf authors including George R. If a character is a military officer the rules provide means of being assigned ships and generating missions convoy, blockade, dispatch, cruizing, squadron, and special.

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If a privateer, there are rules for ship creation and missions are all cruizing. Encounters with other ships that end up in combat are played on the miniature table. The miniatures game, Heart of Oak is a joy to play.

Pirates, Corsairs, Privateers, Buccaneers, Filibusters

It has enough crunch to generate lots of dramatic detail fires, lost masts, broken rudders, boarding actions, towing with boats while also simple enough rules for sailing and gunnery to not bog things down. Though, I would not use this set for the largest engagements though you could like Trafalgar.

Walter Jon Williams (E-kitapları)

It is best suited for small to medium ship engagements. There are also two published adventure supplements for the game. Andrew Keith is a series of four linked scenarios culminating with a devilishly difficult cutting out expedition of four British frigates and a sloop in an unknown stormy French Harbor guarded by one battery, a fortress, a ship-of-the-line 50 guns , and 4 frigates plus high winds, waves, shoals, and sandbars.

Playing this scenario provides much opportunity for hilarious calamity.

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The second Decision at Djerba by J. Andrew Keith is an open ended campaign set in North Africa which culminates in a small fleet action.

Publications

Walter Jon Williams obviously did a lot of research for this book and it shows in his very vivid descriptions of what it was like on an American naval vessel in the early 's. Andrew Keith is a series of four linked scenarios culminating with a devilishly difficult cutting out expedition of four British frigates and a sloop in an unknown stormy French Harbor guarded by one battery, a fortress, a ship-of-the-line 50 guns , and 4 frigates plus high winds, waves, shoals, and sandbars. Hardwired, Episode Two. The Sundering. About Walter Jon Williams. Bruce Holland Rogers. The secrets of enemy spies signaling to British ships over the horizon.

Neither is necessary to play the game but, both are well done and provide much inspiration for further play. The series is not as well known or sung as much as it deserves.

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Stylistically, it stands in the thinly populated space somewhere between C. And, as far a nautical fiction goes, is one of the few book series that covers the War of Players first declare intentions then determine strike order which depends on weapon type as modified by the MASS i.

I expect this to be a somewhat slow system but, melee is not the focus of the game. And, a good thing too, because damage is dealt to by hit location with a typical arm taking 8 points of damage before being lopped off. Plus, the book all of them really feature many historical tidbits that both encourage roleplaying and add to ways to interact with the rules.

Kindle Editions

For example, a successful captain who earns enough money to buy a rotten borough can assign himself as Member of Parliament, which then can be used to increase his odds of promotion. The focus of the roleplaying game is to feed players into miniature naval battles so characters, gunnery, sailing ability, and seamanship are the more important skills.

Characters can be British or American naval officers, or Privateers. The game provides no information for playing nationalities other than British or American, though, one can see that an industrious player could come up with a French, Spanish, or Dutch character using the bones of the system without much trouble. If a character is a military officer the rules provide means of being assigned ships and generating missions convoy, blockade, dispatch, cruizing, squadron, and special.

If a privateer, there are rules for ship creation and missions are all cruizing.

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Encounters with other ships that end up in combat are played on the miniature table. The miniatures game, Heart of Oak is a joy to play.

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The Macedonian (Privateers and Gentlemen, Volume Four) [Jon Williams] on alutuntecra.gq *FREE* shipping on qualifying offers. The Macedonian Privateers. The Macedonian (Privateers & Gentlemen) - Kindle edition by Walter Jon Williams. Download it once and read it on your Kindle device, PC, phones or tablets.

It has enough crunch to generate lots of dramatic detail fires, lost masts, broken rudders, boarding actions, towing with boats while also simple enough rules for sailing and gunnery to not bog things down. Though, I would not use this set for the largest engagements though you could like Trafalgar. It is best suited for small to medium ship engagements. There are also two published adventure supplements for the game.

Andrew Keith is a series of four linked scenarios culminating with a devilishly difficult cutting out expedition of four British frigates and a sloop in an unknown stormy French Harbor guarded by one battery, a fortress, a ship-of-the-line 50 guns , and 4 frigates plus high winds, waves, shoals, and sandbars.

  • Walter Jon Williams (E-kitapları);
  • White Whales in the Gulf.
  • The Macedonian (Privateers & Gentlemen).